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Standalone bio-molecular modeling applications with rich functionalities are already abundant. Since they are developed as single-user applications, those tools cannot be used for remote collaboration, where users want to perform bio-molecular structural modeling tasks without being in the same place physically. Even though other means of collaboration such as emails or chat messaging exist, they...
Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomotion technique (LT), named “Finger-Walking-in-Place (FWIP)”, for navigation tasks in immersive virtual environments (IVEs). The FWIP was designed to map human’s embodied ability for real navigation to finger-based LT. A two-hand based...
We present a graphical user interface that allows an artist to virtually design and visualize net sculptures. Net sculptures consist of net pieces that are seamlessly connected to each other and to fixed rails. They are flexible and hence dynamic under external forces such as gravity and wind. The interface that we describe allows an artist to create net sculptures made up of multiple net pieces....
Augmented Reality (AR) provides users with enhanced interaction experiences by allowing computer-generated virtual imagery to overlay physical objects. Here we aim to integrate desktop and handheld AR into a cross-platform environment in which personal-computer and mobile users can collaborate with each other in a shared scene to accomplish physically realistic experiences during the course of interaction...
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